One topic I did not bring up till the end is animation. Depending on the software used, animations may vary from complex movements to simple bursts. This in my opinion is one of the hardest parts of learning in RPG maker. Every animation made whether it be for an attack move or simply changing character movement is a real pain. This is because everything has to be designed and placed frame by frame! Making even one custom animation will take a lot of time depending on how flashy you want to design it. Either way, it may well not be worth touching if you're short for time.
On a side note however, I found this to be quite an interesting way to insert originality onto default animations. By simply adjusting several frames or by adding different effects, you could turn a default animation into your very own animation. Either way, it helps save you time from having to develop one from scratch. Here's the layout:
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