What else would make a good RPG game? Items. Collectible stuff like these has always been a core feature in every RPG game. Items help to build the world around you, both directly and indirectly. For example, if the user plans to insert clues to a mystery or the story via a collectible item like a book, scrap of paper, etc. This then allows a whole new depth to be achieved in terms of storyline presentation. Another example would be how each item can relate to events in game, like killing a dragon will yield items like; Dragon's scale, Dragon's tooth, etc. It's feature like these that boost the popularity of games like Monster Hunters. And it gets even better when each item has a unique description for their uses and origins, making the user feel like collecting more varieties just to read what its all about. Here's a screenshot of what I've been doing:
At this moment, I've already implemented a total of 64 collectible items not including miscellaneous bits like armor and weapons. This way, there is a constant need to expand what they already have without boredom setting in. It also offers a form of realism for the users to be able to interact with the items they have obtained. Not to mention that rewarding the player has always been a good tactic to keep them coming back.
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