Monday, 28 November 2016

Implementing Mini-games.


Another addition I would like to make to my game is the inclusion of mini-games and side-quests. The reason for this is to provide a break from the narrative and to give players a breather. This way, it would allow them time to collect their thoughts or to digest the narrative while also giving them something entertaining to do at the same time. Currently, there is only one Mini-game in play; The Trials of the Divine. It is basically a series of tests made by a deity to test the endurance of the player.
If you succeed, you will be rewarded. Fail, and it's game over.





This is a sample of the one of many different trials, each one harder than the last, to provide a different/refreshing experience for each player. I also planned each trial to be of a different aspect than the one before it. For example, the first is to fight off wave after wave of enemies till you reach the end whereas the second challenge is to find your way out of a maze. The difference in the challenges can be seen below. 


No comments:

Post a Comment