I took the liberty of time to design every available skill myself, from descriptions to damage calculations and easter eggs. I've also had a trying time having to test the skills again and again to find a balance between them. I also collected data from user tests regarding spawn rate, percentage rate and enemy difficulty to find the best balance in order to give optimum experience to all users.
I also learnt to use battle events, or scripting inside a battle to insert conversations in the middle of battle to enhance the experience.
I also learnt to use battle events, or scripting inside a battle to insert conversations in the middle of battle to enhance the experience.
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