Monday, 28 November 2016

Implementing Battle systems: Combat events.

In almost every good RPG adventure game, there is always a fair amount of action involved. Even more so when it determines the advancement of your plot. In my case, I've pre-planned my game to be heavily action oriented and so obviously, setting the layout and design of a battle is crucial to improve the interactivity of my game.


I took the liberty of time to design every available skill myself, from descriptions to damage calculations and easter eggs. I've also had a trying time having to test the skills again and again to find a balance between them. I also collected data from user tests regarding spawn rate, percentage rate and enemy difficulty to find the best balance in order to give optimum experience to all users.

I also learnt to use battle events, or scripting inside a battle to insert conversations in the middle of battle to enhance the experience. 

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