Monday, 28 November 2016

Plug-Ins

Finally we come to the last aspect of using RPG Maker to create an interactive narrative; Plug-ins.
Plug-ins are essentially extra codes made by other developers using the same program that allows users to further increase the immersive experience of the game. Most are free to use, as long as you credit the author. While Plug-Ins are meant to expand your game, it is also oftentimes difficult and confusing to use, as plug ins often require the user to change or override default codes while implementing their own. Not an easy thing to handle but extremely worth it when you finally get the hang of it.

I've tried to minimize the amount of plug-ins I've included into my game and only picked essential ones that really help the narrative. At the same time, I've inserted my own codes into said plug-ins to suit it to my needs. Certain plug-ins like interface changes, experience changers are annoying to configure as well, having to read up the aspects of each mod before including your own otherwise the whole game will crash.

As of now, my game does have lag issues, though I know not whence it had come. Now I'm trying to troubleshoot the problem to see if plug-ins are the one's responsible for this.

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