Attempting to apply the what I learned from the tutorials proved t be harder than I thought. Learning how to input trigger events for example, took me hours through the evening to apply to make 'quests' or in game requirements in order to progress a story, I also need time to get used to the layout of the Software, some of the buttons or codes still remain a mystery to me over their functions. But for now, the first thing I need to learn is how to APPLY my own narrative using event codes and trigger functions such as the 'Switch' and 'Self-switch' functions.
Like in the map of my design layout above, you can see the darkened squares among the other tiles.
Those are Event squares where you input a command, script an event and then make a trigger. I use these to produce plot points in the story, triggering dialogue and cutscenes to help push the narrative.
As you can see, the majority of the map was crafted from default tiles provided already in the database of the program. But it works like a LEGO set; they provide you the pieces but you have to build everything else yourself. So I intend to make up for it by providing an in depth narrative and also my own artworks for cutscenes to beautify the game.
Those are Event squares where you input a command, script an event and then make a trigger. I use these to produce plot points in the story, triggering dialogue and cutscenes to help push the narrative.
As you can see, the majority of the map was crafted from default tiles provided already in the database of the program. But it works like a LEGO set; they provide you the pieces but you have to build everything else yourself. So I intend to make up for it by providing an in depth narrative and also my own artworks for cutscenes to beautify the game.
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