Sunday, 27 November 2016

Fully exploratory environments and Command: Transport Player.

Exploration and free-roaming is a real nice thing to have when you're creating a full-blown story/narrative. So I decided to do a simply study on the 'transport player' function. So utilizing what I've learned from 'Eventing', I also managed to turn simple commands to transport players to different locations into creating scenarios where autoplay functions can be used to insert narrative/cutscenes.



Here, I included a picture to show the numerous locations I've made into explorable areas. Every tent is an interactive area and every transportation can make events happen. This works greatly to the advantage of my story as it recreates situations that allow narrative to happen.

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